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  • A Friend In Need

    *16 Lamashan 4707* The battle is over, and [[:xanesha | Xanesha]] is dead. The town guard come to investigate the commotion. They quickly ascertain what's happened and after a bit of debriefing they are released to return to their lodgings and rest for …

  • Home Page

    h1=. Rise of the Runelords The quiet town of Sandpoint readies itself to celebrate the opening of the new cathedral. Our group of intrepid adventurers are thrust together as tragedy strikes! This site is your source for information about the world, …

  • Main Page

    |_.Places|_.Lore|_.Story| |[[Varisia | Varisia]]|[[History]]|[[What the heck is going on]]| |[[Sandpoint | Sandpoint]]|[[Races of Varisia]]|[[NPCs]]| |[[Magnimar]]|[[Creatures]]|[[Enemies]]| |[[Turtleback Ferry | Turtleback Ferry]]|[[Religion]]|[[ …

  • Varisia

    [[File:379652 | class=media-item-align-none | Varisia_Map.jpg]] p. Varisia is a true frontier, stretching from the Varisian Gulf in the west to the sheer peaks of the Mindspin and Kodar Mountains in the east. The space between encompasses all manner …

  • Azlanti

    The Azlanti are an unusual case among human ethnicities, in that they may well be extinct. Long ago, the bulk of humanity was represented by the proud citizens of the continental empire of Azlant, but the empire’s collapse at the onset of the Age of …

  • Races of Varisia

    p. In the distant north, where the endless cold of the Crown of the World meets the farthest frigid reaches of Avistan, hardened and fair-skinned barbarian tribes rely on their own strength of body and will to survive. Far to the south, many thousands of …

  • Time and Calendars

    p. Although many calendars exist among the peoples of the Inner Sea, the one in widest use employs Absalom Reckoning (AR) for all of its dates. This reckoning system is based on the foundation of Absalom (which occurred on 1 Abadius, 1 AR), and because …

  • Religion

    h3. Core Deities |_.Deity|_.Alignment|_.Areas of Concern|_.Domains|_.Favoured Weapon| |Abadar|LN|cities, law, merchants, wealth|Earth, Law, Nobility, Protection, Travel|light crossbow| |Asmodeus|LE|contracts, pride, slavery, tyranny|Evil, Fire, Law …

  • Maps

    h4. The Inner sea region [[File:387511 | class=media-item-align-none | 600px-Golarion_map.jpg]]

  • shoanti

    The Shoanti (pronounced show-AHN-tee) are a barbaric, often nomadic people native to the Storval Plateau and Velashu Uplands regions of Varisia. Like their Varisian cousins, these humans descended from the enslaved workers of the ancient empire of …

  • Varisian

    Varisians (pronounced vah-RHIS-ee-ann) are a primarily nomadic human ethnic group known to favour the open road over permanent settlements. Their traveling caravans can be encountered throughout Golarion, but Varisians also settle in permanent communities …

  • Sczarni

    The Sczarni are a loose collection of Varisian crime families, operating primarily in the cities and towns of Varisia, but found wherever significant numbers of Varisians gather. h4. Goals & Methods Sczarni focus is on the less violent crimes such …

  • History

    From the earliest days to the present age, the history of the Pathfinder campaign setting is exciting, rich in detail and totally engrossing. Take a trip into the past, whether it's thousands of years, or just yesterday. h3. Major Events These …

  • Earthfall

    h3. Earthfall [[File:387526 | class=media-item-align-none | 800px-Earthfall.jpg]] Earthfall's advent in Thassilon Earthfall is the name given to the cataclysmic event in which of a swarm of meteors impacted Golarion in -5293 AR. It resulted in …

  • Death of Aroden

    Aroden (pronounced AIR-oh-den) was the immortal Azlanti human who raised the Starstone from the bottom of the Inner Sea in 1 AR, founded the city of Absalom, and became a living god. h3. History Aroden was an immortal descendant of the ancient human …

  • Gorum

    Gorum (pronounced GOR-um) is a god of battle above all other pursuits; it is said that if there is ever a time with no more conflicts to be fought, he would rust away into nothingness. Known as the Lord in Iron, his faithful believe he is present in every …

  • Sarenrae

    Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae (pronounced SAER-en-ray) teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, …

  • History of Varisia

    In ancient times, before the [[Earthfall]], Varisia made up a large portion of the Thassilonian Empire. When the empire crumbled, so did parts of the earth itself, forming the landscape seen today and the remaining population of Varisia was left to create …

  • Cheliax

    Infernal Cheliax (pronounced CHEL-ee-ax)[1] remains one of the most powerful nations militarily in the Inner Sea region. Its control of the Arch of Aroden, the passage between the Inner Sea and the Arcadian Ocean, also gives it a vital role in much of the …

  • Starstone

    The Starstone is a unique gem that was part of a massive meteorite that tumbled to Golarion in -5293 AR. This event, known as Earthfall, caused the destruction of the ancient empires of Azlant and Thassilon, created the Inner Sea, and ushered in the Age …

  • Azlant

    Azlant (pronounced AZZ-lant) is a lost continent in the Arcadian Ocean that was the first center of human culture on Golarion. Brought together by the alien intelligence of the aboleth, Azlanti society and culture grew by leaps and bounds until their …

  • Thassilon

    The ancient empire of Thassilon (pronounced THAH-sih-lon) occupied most of western Avistan for over a millennium. While its power was great, struggles for control within the nation itself tore Thassilon apart. All that now remains are mysterious ruined …

  • Places in Varisia

    p=. *Major Cities* p=. [[Janderhoff ]] · [[Kaer Maga]] · [[Korvosa]] · [[Magnimar]] · [[Riddleport]] · [[Urglin]] p=. *Minor Settlements* p=. [[Abken]] · [[Arsmeril]] · [[Baslwief]] · [[Biston]] · [[Bitter Hollow]] · [[ …

  • Ilsurian

    Ilsurian is a small agricultural and fishing town situated on the northern banks of Lake Syrantula at the mouth of the Skull River. The town is on the Yondabakari Road, 64 miles northeast of Whistledown (and a total of 359 miles east of the city of …

  • Wartle

    Though it is not a new settlement, the town of Wartle remains something of a frontier trading post, primarily populated by swampers and trappers who do not mind the inhospitable environment. The buildings of the town rise out of the murky swamp water on …

  • Whistledown

    The town of Whistledown is one of the few settlements in Varisia not affiliated with either Korvosa or Magnimar, though it is located almost exactly halfway between the two larger cities. Founded where Lake Syrantula flows back into the Yondabakari River, …

  • Mushfens

    The Mushfens are a vast swamp on the southern coast of [[Varisia | Varisia]], and the largest marsh in all of Avistan. Despite being located in close proximity to both the cities of [[Magnimar]] and [[Korvosa]], the Mushfens remain a trackless wilderness …

  • Yondabakari River

    The Yondabakari River (pronounced yawn-da-ba-KAR-ee) is the longest and one of the most heavily traveled waterways in [[Varisia]]. It stretches from its source in the Mindspin Mountains all the way to the Varisian Gulf, with its mouth serving as the port …

  • Sanos Forest

    The Sanos Forest of central [[Varisia]] is the heart of the gnome community of that land. This large wood is located north of the [[Yondabakari River]], south of the Iron Peaks and east of the Malgorian Mountains, and the gnomes who live there are quite …

  • Ashwood

    The Ashwood is a large Varisian forest bounded to the west by the Skull River, to the north by the sheer face of the Storval Rise, and to the south by Lake Syrantula. It also forms the western border of the domain claimed by the city-state of Korvosa. It …

  • Elves

    Despite the fact that elves (or Fair Ones as they are sometimes known) are among the most common of Golarion's humanoid races, they are a people in decline. Their culture peaked thousands of years ago, and they have been unable to repopulate the many …

  • Dwarves

    The dwarves of Golarion are a humanoid race of dour warriors and craftspeople. They excel at jobs other races find tedious, but also have a great love of exploration and discovery. Taller races sometimes refer to dwarves as runts, although they find this …

  • Gnomes

    Gnomes are a misfit race, not native to Golarion and far from ideally suited to life in the mundane world. Cast adrift from their original home, the realm of the fey known to the people of Golarion as the First World, the gnome race is still shaped by the …

  • Halflings

    While their small stature generally keeps halflings out of the spotlight in human settlements, the small folk have nevertheless found a niche for themselves and play an important role in Golarion. Halflings grew up among the human cultures of Avistan, …

  • Half-Orcs

    Half-orcs are the inevitable result when orcs clash with other humanoid races. Several orc tribes actively work toward breeding half-orc children for their greater mental capabilities. These half-breeds are despised by most of the world, however, which …

  • Half-Elves

    The half-elven race began (and still continues to a small degree) as the product of relationships between humans and elves, but has developed into a true-breeding race since then. Half-elves combine human and elven traits, and as a consequence tend to be …

  • Aasimar

    Aasimar are the descendants of humans and angelic or good beings from the Great Beyond. They are also referred to generally as "angelkin", "celestials", or "godtouched"; or by more specific names if their bloodline is known. *Description* Aasimar …

  • Tieflings

    Tieflings are planetouched creatures native to Golarion, mostly human, yet with the blood of demons, devils, or other evil outsiders in their veins. Also known colloquially (and somewhat pejoratively) as 'hellspawn' or 'devilblooded', they are often …

  • Boggard

    [[File:387632 | class=media-item-align-none | Boggard.jpg]] The boggard (pronounced BAH-gurd) are primitive toad-men with vile dispositions who have long plagued travellers who pass too close to their swampy homes. They are sometimes termed 'toadfolk …

  • The Legend of Black Magga

    The travelling bard, The Great Astari tells this story at the inn in Wartle. “Let me tell you the story of Black Magga, the scourge of Storval Deep! Cast out from the very womb of Lamashtu herself, she rises from the deep during the month of Lamashan …

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